Is Savage your future?

Want to join one of the smallest teams making some of the biggest waves in the creative software world?
We're always on the lookout for talent, and we want the best of the best. If that's you, keep reading. You won't regret it.

Current Openings

Any currently open positions will be listed here.
If there are no open positions but you still think you'd be a good fit for our team,
drop us a line from the link at the bottom of the page.

Software Engineer

Software Engineer

Write code that's as beautiful as our customers' artwork.


We are Savage

Based in Hobart, Tasmania, Savage Interactive is the developer of the internationally
award-winning iPad app Procreate. Procreate is the industry leading mobile illustration application for iPad Pro and Apple Pencil. We believe in making positive change in the creative industry, and we use the latest technologies to push the boundaries of digital creativity. Every member of our team comes from a unique background but shares the same drive to create meaningful change.


James Cuda

CEO & Co-founder

An award-winning designer and entrepreneur, James' vision constantly leads us forward as he carefully crafts every aspect of Procreate's experience.


Alanna Cuda

CFO & Co-founder

Alanna has lead Savage from strength to strength with her impeccable strategic instincts and infectious laughter. She also handles all the money.


Lloyd Bottomley

Chief Software Engineer

Lloyd pushes the envelope with his free thinking and creative approaches. He single-handedly built Procreate's Silica engine, and strives for excellence.


Dafydd Williams

Software Engineer

Dave already steered his own software company to success, and has now brought his unquenchable energy to Savage. He also seems to know a little about everything.


Claire d'Este

Software Engineer

Dr. d'Este has a PhD in AI and robotics
and came to Savage from the corporate research sector. She writes amazing code, writes films, and builds robots.


Nathan Clegg

Designer & Frontend Developer

Nate is an incredibly talented and ambitious creative, constantly pushing to find new ideas. He usually finishes tasks before we realise he's started them.

Matt D

Matt Dobson

Communications Officer

Matt is really tall. He manages the thriving Procreate community and writes most of Savage's words, including these. If you've contacted us, you probably spoke to him.

Matt M

Matt Meskell

Communications Officer

Or you might have talked to this guy. Matt manages relationships with our business partners, along with our Twitter account, where he constantly runs out of room t


Alison Faulks

Administrative Assistant

Alison looks after all of us, keeping us supplied with anything we need to keep working. Savage wouldn't be the same without her.

Savage Interactive

Could you keep up?

We've cultivated a way of working that's different to most other companies.
Our office has plenty of space - you won't find any cubicles here. We demand high performance from each other as a team, but we also all have a degree of project independence.
We have a thriving online community of millions of customers across the world, from enthusiasts to creative industry professionals, and we partner with some extremely exciting, high-profile companies. We keep up to date with the latest tools and hardware so we can constantly push the bounds of digital creativity.

The culture of Savage is all about pushing ourselves and each other to make our best work. If that's something you want to be a part of, send us an email. Even if you don't fit one of the above vacancies, we'd love to hear more about who you are and how you could fit as part of Savage.